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Re: [opennic-discuss] DRM in HTML5

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  • From: Peter Green <peter AT>
  • To: discuss AT
  • Subject: Re: [opennic-discuss] DRM in HTML5
  • Date: Fri, 31 May 2013 00:18:20 +0100

> "If they want to try DRM that's fine by me. If they get burnt trying,
> well that's sad, but I certainly am not in favour of passing a law that
> says "you can't try new things because I know they won't work". If you
> are right and it really wasn't in their best interest I am sure they
> will figure that out for themselves.
> You apparently believe DRM is bad. I presume you think that's because
> it will lead to less available content? So you want it banned.
> Meanwhile, the people who make the content evidently think it will lead
> to more content because distributing it is what they get paid for. So
> they want it enforced.
> Who is right? I'm buggered if I know. I do know that you finding
> pirated content is easier to get to doesn't chime with the experience
> most non-technical people have. I also know that if we set the rules up
> well, so an open market allows both DRM'ed and non DRM'ed content to
> flow freely people will vote with their dollars. Whatever system gets
> the most dollars flowing to the content producers, (ie the artists),
> will obviously be the one that ends up producing the most content. In
> other words it dominate and it will do that in exactly the way we want -
> by making the most content available for the price.
> Our job is to come up with a system that lets that game play out fairly,
> so that the market can do it's job and optimise the result. The market
> we have now consists of a few large companies doing fragmented DRM in
> walled gardens. That not in anyone's best interests. I can't see how
> making DRM freely available to all comers will do anything but improve
> the situation."

I think that is a fairly simplistic approach that relies on, as your
friends says "lets that game play out fairly". I don't think the people
behind DRM will ever play fairly!


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